When we create together things can get stressful and all sorts of bully behaviours can bubble up. This game encourages you to vent...
1-20 players - 1 card each
Each player selects a card and reads their group dynamite. Decide if you can role-play that character, if not pull a card you want to play. Don't show it to the others.
AIM: The group aim is to solve the challenge, but each player aims to get their way.
As a group select a group challenge or make up your own.
Challenge 1 - A team member always turns up late and a deadline is looming. Challenge 2 - Your group has $10, 000, do you buy more gear or pay for more marketing?
You have 5 minutes to solve the problem as a group.
Use your individual group dynamite to stop others from dominating and ensure you get your way.
After the mayhem try and work out what bully tactics were in the room.
